Han and Bhattacharya (2001) assert that constructionism is
built upon the foundations of the constructivist theory of jean Piaget that
knowledge is actively constructed in the mind of the learner. However, for the constructionist learning is not
simply a mental construct, but must also include the creation of an artifact. This artifact may be a physical but it could
also be a digital one.
Generating and testing hypothesis is an instructional
strategy that uses the constructionist learning principles. My first impression of the strategy was that
it dealt with the scientific process, however further reading led me to the
conclusion that this is something that applies to other areas, and that
teachers in other subject areas engage in it all the time without even
realizing it. Pitler, Hubbell, Kuhn, and Malenoski (2007)
identifies six processes by which learners can generate and test a hypothesis,
namely systems analysis, problem solving, historical investigation, invention,
environmental inquiry and decision making.
Inherent in each of these processes is that it is the student playing
and active role in the generation and testing of the hypothesis, while the
teacher simply plays the role of the guide on the side. Three technological tools are explored for
the purpose of generating and testing hypothesis including spreadsheet
software, data collection tools and web resources.
Spreadsheets allow abstract concepts to come to life and
provide greater opportunity for critical analysis and interpretation of data. By using spreadsheets and a realistic
scenario the learner makes his/her own determination about best choices while
eliminating the tedious chore of calculating values. This strategy allows the learner to focus on
the objectives of the lesson rather than the mechanics of the activity thereby
leaving more time for critical thinking and analysis of the data (Pitler et
al., 2007). The activity is learner-centered
in that the students themselves generate and test their hypotheses; it is
collaborative and involves the construction of an artifact to display their
results. Web resources such as
simulation software also allow students to generate and test a hypothesis by allowing
them to observe the outcome of a particular decision. The simulation allows the students to
manipulate as close to a real-world situation as they can and test the impact
of their decisions.
This week we also explored project learning tools. The webquest was of particular interest
involving the development of projects using resources from the web. Templates and examples available at www.webquest.org facilitate the easy and
efficient formulation of webquest activities.
Again this fit directly into the constructionist realm as it involves
the construction of knowledge by the learner through the creation of an
artifact. No longer is project based
learning limited to physical constructs.
Technology has opened up the possibilities of this strategy to many
other subject areas.
References
Han, S., and Bhattacharya, K. (2001). Constructionism,
Learning by Design, and Project Based Learning. In M. Orey (Ed.), Emerging
perspectives on learning, teaching, and technology. Retrieved from http://projects.coe.uga.edu/epltt/
Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K.
(2007). Using technology with classroom instruction that works.
Alexandria, VA: ASCD.